
Roblox has seen massive growth over the past five years:

But there are issues here, which – no surprise – spill over to the broader issues of educational institutions using metaverse-like platforms. With the rapidly growing interest from educators especially in K12, Roblox may be an early test case of the use of virtual world platforms in learning. It has a heavy youth-centric user base – the largest age group on the platform is 16-year-olds, who make up two-thirds of its users. But getting Roblox on the standalone Quest will open it up to a broader audience in virtual reality and bring us a small step closer to the metaverse. #Roblox is officially coming to another device soon… can anyone guess what it is? 🥽👀 /QhKLo3mHZYĬurrently, you can access Roblox through PCVR, which already makes it available on the Quest if you have a wired or wireless connection to a PC (instructions here). Get ready to experience the ✨ metaverse ✨ in a new, immersive way.

We have no official confirmation on the incredibly popular Roblox platform coming to the Meta’s Quest 2 headset, but it seems likely from yesterday’s tweet from Roblox:
